It's late (youtube/video editing took me longer than expected) so this will be a short post.
Changeset:
- World now loops on itself.
- Simplified enemy code. Allows greater inheritance.
- Better parallax layers.
- Health now uses events.
- General bug fixes
Bugs:
- Strange bug where screen randomly flickers when using transparent fog.
Todo:
- Add lives (not just health)
- New enemies
- Slippery ground
- Fuel for chainsaw
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